Cintos
A strategy/logic game I invented. Up to 4 people can play. Shipped for Mac OS Classic, Mac OS X, and iPhone.
Cintos 1.0 (1998, Mac OS Classic)
A strategy/logic game I invented. Up to 4 people can play.
— from johnhaney.com, March 2001
The 2001 site mentioned plans for Cintos 2.0 (save game, undo, alternate splits for two-player games, computer-speed option, win/lose splash screens), Cintos 3.0 ("smart" computer opponents, custom-board feature), and Cintos 2000 (16×16 board, neutral and claimable territory, new "Cintos" pieces). None of those shipped on Mac OS Classic.
Cintos 2.1 (2002, Mac OS X)
When Mac OS X started taking over, I rewrote Cintos as a native Cocoa application — top-down board, built-in tutorial, PowerPC binary. This is the version that's archived on Macintosh Garden today.
Cintos Mobile (2007, web)
After Mac OS X, the iPhone arrived — and I built Cintos Mobile as a web app, since the iPhone shipped before the App Store and before any native SDK existed. It's restored and playable at /cintosmobile/.
Background on how it came together (and why a web app was the iPhone development path at the time): My first iPhone app was a web app.
Cintos for iPhone (native)
After the App Store opened, I made a native iPhone version of Cintos with proper 2- and 4-player support — pass-and-play around a single device.
Files
- Cintos.sea.bin — 131 KB — MacBinary II self-extracting, Mac OS Classic (built 1998-05-30)
- Cintos.zip — 111 KB — Cintos 2.1 for Mac OS X (PPC, Cocoa). Mirrored from Macintosh Garden.